/***************************************************************************
 *   Copyright (C) 2007 by A.J. Tavakoli                                   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   This program is distributed in the hope that it will be useful,       *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef PLAYER_H
#define PLAYER_H

#include "Entity.h"


class Player : public Entity {
public:
  Player(bool _cleanUp):
       Entity(_cleanUp, MOVEMENT_TYPE_WALK) { 
    aabbExt = Vector3(30.0f, 60.0f, 30.0f);
    //aabbExt = Vector3(10.0f, 30.0f, 10.0f);
    mass = 1.0f;
  }

  virtual ~Player() { }

  virtual void render() { }
  virtual void update(float dt, BSP &world) { }
};


#endif
